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Context

  • Design the main building of the infamous Umbrella Corporation from Resident Evil.

  • Inspirations: I mixed the design with an hospital and an office building. The curve represent the curve of the two river on both sides of the building.

Umbrella Corp: À propos
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Design

  • Planned to curve the building like a river.

  • Time Constraint: 1 week in the making

  • Theme Constraint: HQ of a pharmaceutical building for a careless company (Umbrella Corporation from Resident Evil)

  • Made of wood to remember the trees around.

  • Cement poles at the entrance to protect employees from cars of the road in front.

Umbrella Corp: Parcours
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Gameplay

  • Mission: Get files in the Umbrella building and leave safely.

  • Start: At the front of the building, down the road.

  • Finish: Helicopter at the back of the building.

  • Intention: Make the player rethink his opinion about the company and its way to help people.

  • L.A. intentions: A building made one with the nature around it.

Umbrella Corp: Parcours
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